As creative director on MindFork, I managed a small team and oversaw the project from beginning to end
• Icon Design
• Project Management
• Social Media
• App Store prep
Our goal was to make something with a fluid user experience and a minimalist style that valued gameplay over anything else.
We attended several trade shows with the game, including IndieCade and EGX where we showed with the Indie MEGABooth. At EGX we tried out some Makey Makey controls that went over extremely well with the crowd.